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In this case since Spacing is set to 1m and Lines to 20, the total size of the grid will be 20m. In this case a thick line will appear every 5m. The size of each grid unit (the thin lines) (Edit > Preferences > Viewport Rendering): The settings are available in the Studio preferences window. The example above is provided with the absolute grid. It will be helpful for verifying the size of your objects to utilize the Absolute grid settings. You have to select what should be the type of grid. Adaptive: While zooming in and out of the viewport, the grid units will adjust and the grid indicator will be altered, providing the existing size of each grid unit.Absolute: You indicate in the Studio preferences the correct size of each grid unit and the total size of the grid.Observe the grid indicator at the lower right of the viewport, it will let you know about the existing grid unit which exists between each grid line (the thin grey lines in the image, not the thick grey lines). In the following instance, the cube is probably 1m in size, and matching up to the grid - it seems to be perfect. Using the grid in the 3D viewport, examine the size of your objects to make sure they are the correct scale.In order to perform this, maintain the following procedures:. MXS file by opening it in Maxwell Studio and verifying the scene scale. If you have doubts regarding the perfectness of the scale is correct for your rendering render, you can constantly scrutinize the. But you must ensure in your host application that the scale in which the model is generated, is the scale these objects will contain in actuality. If you dealing with the plugins - they will facilitate to export the objects in your scene maintaining the scale in which the model was created. Hi, does anyone know of a script for converting a maxwell scene / materials to vRay.